4060494

Game user experience and player-centered design

This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others. Cognition and Player Psychology ERP Correlates of Working Memory Load in Excessive Video Game Players - Metehan Irak, Can Soylu, Özüm Karya Sakman, Gözem Turan Integrate: A Digital Game for Testing Conformity in Decision Making - Jin H. Kim, Sidan Fan, Sonya I. McCree, Sercan Sengün Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study - Metehan Irak, Can Soylu, Ceyda Tümen, Gözem Turan Four Pillars of Healthy Escapism in Games: Emotion Regulation, Mood Management, Coping, and Recovery - Mehmet Kosa, Ahmet Uysal User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey - Orhan Efe Ozenc Modelling and Measuring Player Experience Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach - Çakir Aker, Kerem Rizvanoglu, Yavuz Inal Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing - Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova The Game Experience Model (GEM) - Tomi "bgt" Suovuo, Natasha Skult, Tapani N. Joelsson, Petter Skult, Werner Ravyse, Jouni Smed Driven, Imaginative, and Casual Game Experiences - Jukka Vahlo, Aki Koponen Physiological Measures in Game User Research - Ecehan Akan, Mehmet Ilker Berkman Game Design and Player Experience The Ethics of Game Experience - Sami Hyrynsalmi, Kai K. Kimppa, Jouni Smed Death and Rebirth in Platformer Games - Edward F. Melcer, Marjorie Ann M. Cuerdo Player-Centred Design in Role-Playing Game Branching Dialogue Systems - Leanne Taylor-Giles Designing a CAD-Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study - Çetin Tüker, Güven Çatak Case Studies of Computer Games The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief - Ysabelle Coutu, Yangyuqi Chang, Wendi Zhang, Sercan Sengün Empathy and Choice in Story Driven Games: A Case Study of Telltale Games - Barbaros Bostan, Önder Yönet, Vugar Sevdimaliyev Gender Representation and Diversity in Contemporary Video Games - Ertugrul Süngü A Deadly Game User Experience: TheCase of #BlueWhaleChallenge - Selcen Ozturkcan, Mesut Ozdinc Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror`s Edge - Simay Gizem Çavusoglu, Güven Çatak New Technologies and Player Experience Immersiveness and Usability in VR: AComparative Study of Monstrum and Fruit Ninja - Ysabelle Coutu, Yangyuqi Chang, Wendi Zhang, Sercan Sengün, Ray LC Interactive Storytelling in Extended Reality: Concepts for the Design - Natasha Skult, Jouni Smed Using AR Mechanics and Emergent Narratives to Tell Better Stories - Matthue Roth
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Aiheet: E-sport kokemus kilpailu harjoittelu kuormitus stressi teknologia ohjelmisto urheilija pelimuoto video urheilupsykologia
Aihealueet: tekniset lajit yhteiskuntatieteet tekniset ja luonnontieteet
DOI: 10.1007/978-3-030-37643-7
Toimittajat: B. Bostan
Julkaistu: Cham Springer 2020
Sivuja: 488
Julkaisutyypit: kirja
Kieli: englanti (kieli)
Taso: kehittynyt