Game user experience and player-centered design
This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design.
The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Cognition and Player Psychology
ERP Correlates of Working Memory Load in Excessive Video Game Players - Metehan Irak, Can Soylu, Özüm Karya Sakman, Gözem Turan
Integrate: A Digital Game for Testing Conformity in Decision Making - Jin H. Kim, Sidan Fan, Sonya I. McCree, Sercan Sengün
Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study - Metehan Irak, Can Soylu, Ceyda Tümen, Gözem Turan
Four Pillars of Healthy Escapism in Games: Emotion Regulation, Mood Management, Coping, and Recovery - Mehmet Kosa, Ahmet Uysal
User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey - Orhan Efe Ozenc
Modelling and Measuring Player Experience
Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach - Çakir Aker, Kerem Rizvanoglu, Yavuz Inal
Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing - Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova
The Game Experience Model (GEM) - Tomi "bgt" Suovuo, Natasha Skult, Tapani N. Joelsson, Petter Skult, Werner Ravyse, Jouni Smed
Driven, Imaginative, and Casual Game Experiences - Jukka Vahlo, Aki Koponen
Physiological Measures in Game User Research - Ecehan Akan, Mehmet Ilker Berkman
Game Design and Player Experience
The Ethics of Game Experience - Sami Hyrynsalmi, Kai K. Kimppa, Jouni Smed
Death and Rebirth in Platformer Games - Edward F. Melcer, Marjorie Ann M. Cuerdo
Player-Centred Design in Role-Playing Game Branching Dialogue Systems - Leanne Taylor-Giles
Designing a CAD-Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study - Çetin Tüker, Güven Çatak
Case Studies of Computer Games
The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief - Ysabelle Coutu, Yangyuqi Chang, Wendi Zhang, Sercan Sengün
Empathy and Choice in Story Driven Games: A Case Study of Telltale Games - Barbaros Bostan, Önder Yönet, Vugar Sevdimaliyev
Gender Representation and Diversity in Contemporary Video Games - Ertugrul Süngü
A Deadly Game User Experience: TheCase of #BlueWhaleChallenge - Selcen Ozturkcan, Mesut Ozdinc
Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror`s Edge - Simay Gizem Çavusoglu, Güven Çatak
New Technologies and Player Experience
Immersiveness and Usability in VR: AComparative Study of Monstrum and Fruit Ninja - Ysabelle Coutu, Yangyuqi Chang, Wendi Zhang, Sercan Sengün, Ray LC
Interactive Storytelling in Extended Reality: Concepts for the Design - Natasha Skult, Jouni Smed
Using AR Mechanics and Emergent Narratives to Tell Better Stories - Matthue Roth
© Copyright 2020 Julkaistu Tekijä Springer. Kaikki oikeudet pidätetään.
Aiheet: | E-sport kokemus kilpailu harjoittelu kuormitus stressi teknologia ohjelmisto urheilija pelimuoto video urheilupsykologia |
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Aihealueet: | tekniset lajit yhteiskuntatieteet tekniset ja luonnontieteet |
DOI: | 10.1007/978-3-030-37643-7 |
Toimittajat: | B. Bostan |
Julkaistu: |
Cham
Springer
2020
|
Sivuja: | 488 |
Julkaisutyypit: | kirja |
Kieli: | englanti (kieli) |
Taso: | kehittynyt |